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Slower Motives Decay

by snthe Posted 8th Jan 2018 at 8:22 PM - Updated 22nd Mar 2018 at 11:01 PM by snthe : more info
33 Comments / replies (Who?) - 7 Feedback Posts, 17 Thanks Posts
Compatible with 1.41.42.1020

UPDATE:
- v1.3 added, fixes values (again) (23/02/2018)
- v1.2 added, fixes values
- added version 15%, 25%, and 50% slower decay. (09/01/2018)
just choose one version to use.

This mod made based on Tatiana's mod,the mod will make all motives decay 35% slower than normal. why i resurrected this mod? Because i want enjoying my game without must fill motives in every short time, its really annoying.

Conflict:
No conflict found with other tuning mods so far. will conflict with mod change same resources.

Overriden resources:
339BC5BD!00000000!000000000000410C.motive_Bladder.StatisticTuning
339BC5BD!00000000!000000000000410E.motive_Energy.StatisticTuning
339BC5BD!00000000!000000000000410F.motive_Fun.StatisticTuning
339BC5BD!00000000!0000000000004110.motive_Hunger.StatisticTuning
339BC5BD!00000000!0000000000004111.motive_Hygiene.StatisticTuning
339BC5BD!00000000!0000000000004112.motive_Social.StatisticTuning

Credits:
Tatiana
Sims4studio
Tags: #Motive, #needs, #motives, #decay, #tuning

Type: Motive gain

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.37.35.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
snthe_slowermotivedecay_v1.3_15.rar 10.6 KB 1,419 23rd Feb 2018
snthe_slowermotivedecay_v1.3_30.rar 10.6 KB 1,546 23rd Feb 2018
snthe_slowermotivedecay_v1.3_50.rar 10.6 KB 4,380 23rd Feb 2018
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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33 Comments / Replies (Who?) - 11 Feedback Posts, 20 Thanks Posts
Thanks are currently OFF: Show Thanks Posts for this thread
Test Subject
DELETED POST
10th Jan 2018 at 5:41 PM
Default Thank you!
This message has been deleted by C.Moore. Reason: Was supposed to be a Thanks Post but was posted as a regular one instead.
Test Subject
#2 Old 10th Jan 2018 at 5:54 PM
Default Thank you-thank you!
Yes, finally!

I was using a similar mod a while back, but it was a bit too slow for my gameplay and there were no other options of lower decay rates. I'm so glad I found this one, though! I think the 15% flavor will be just right for me.

Thank you so much for this mod and adding additional flavors to choose from! Now I can actually take my entire family out somewhere and worry less about mass bathroom trips.
Test Subject
Original Poster
#3 Old 30th Jan 2018 at 5:38 PM
Quote:
Originally Posted by jpkarlsen
Thanks for this.
Do you plan to make it compatible with pets?

I think it compatible with 1.36
Test Subject
Original Poster
#4 Old 5th Feb 2018 at 1:29 PM Last edited by snthe : 5th Feb 2018 at 10:50 PM.
Quote:
Originally Posted by simoleon2017
Hey, it's kinda funny but the 50% decays faster than 15%. It's very useful though so thank you very much!

Yeah, i checked the mods. I think i do missed calculation lol. Will update the mods soon.

---
V1.2 added.
Instructor
#5 Old 11th Feb 2018 at 12:04 PM
Hello @snthe sorry if I misread but have you updated the 15% slower to the correct values yet?

22 I will give him the key to the house of David. When he opens doors, no one will be able to close them; when he closes doors, no one will be able to open them.
Test Subject
Original Poster
#6 Old 12th Feb 2018 at 3:38 PM
Quote:
Originally Posted by babyliss
Hello @snthe sorry if I misread but have you updated the 15% slower to the correct values yet?

Yes, all version should be on correct values now
Test Subject
#7 Old 23rd Feb 2018 at 8:06 AM
I'm not sure you calculated the correct values for the decay rates?
I tried the 15% version but the energy motive barely decreased any throughout the day on my sims, very fishy, not expected. I checked the base game vs your versions and found you're using incorrect values, at least under the energy motive.

normal game decay for Energy is 0.1389

so the values for energy decay rate should be:
0.1389 - (0.1389 x 0.15) = 0.118065
0.1389 - (0.1389 x 0.30) = 0.09723
0.1389 - (0.1389 x 0.50) = 0.06945

in your mod versions the values you have compute to:
15% ver: 1 - (0.04132275 / 0.1389) = 70.25% reduction?
30% ver: 1 - (0.0340305 / 0.1389) = 75.5% reduction?
50% ver: 1 - (0.0243075 / 0.1389) = 82.5% reduction? << clearly something is funky with the equation you're using, or some other factor is at play.

just thought I'd let you know some helpful feedback so you can get it sorted out ! I'd double check all your values
Test Subject
Original Poster
#8 Old 23rd Feb 2018 at 12:03 PM Last edited by snthe : 23rd Feb 2018 at 1:45 PM.
Quote:
Originally Posted by flerb
I'm not sure you calculated the correct values for the decay rates?
I tried the 15% version but the energy motive barely decreased any throughout the day on my sims, very fishy, not expected. I checked the base game vs your versions and found you're using incorrect values, at least under the energy motive.

normal game decay for Energy is 0.1389

so the values for energy decay rate should be:
0.1389 - (0.1389 x 0.15) = 0.118065
0.1389 - (0.1389 x 0.30) = 0.09723
0.1389 - (0.1389 x 0.50) = 0.06945

in your mod versions the values you have compute to:
15% ver: 1 - (0.04132275 / 0.1389) = 70.25% reduction?
30% ver: 1 - (0.0340305 / 0.1389) = 75.5% reduction?
50% ver: 1 - (0.0243075 / 0.1389) = 82.5% reduction? << clearly something is funky with the equation you're using, or some other factor is at play.

just thought I'd let you know some helpful feedback so you can get it sorted out ! I'd double check all your values

Thank you for the information.
When i updated mod last time i save XMLs and made a specific values to some of my friends on a folder and maybe i mistaken replace some files and compile it and upload it here.

Will look after it soon :D

------
v1.3 added, thanks flerb for the information.
if something wrong, please informed me everyone,because i use custom values for myself not use the uploaded version :D
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